Big game project – E.R.A – Eternal Resonance Arena – Post 4

This week our producer and i wrote down every single asset we have left to make and put them on the whiteboard so we easily could get a overlook. After seeing what we had left we decided to focus this week on texturing everything and we nearly reached our goal part from a few small things. Anyhow i’ve been working with finishing up our boss minion, our ranged soldier and mainly a lot of time this week has been spent on our games logo. I had something decent last week but the small “E” in E.R.A and as we looked up the famous band “ERA” we realized their logo had the small “E” aswell. The image below shows the old logo we had before i started reworking it.
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Lina our studentor mentor told me i should reall just go wild and try out a bunch of different styles and fonts until i find something that would be more suitable. So i just started off by making a bunch of copies of our “Shield” or “cookie” as some in the group describes it and then started experimenting. This is basically what my process looks like;

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First off i just started out by trying out a lot of different fonts in different colors and with different placement of the letters but i wasn’t truly satisfied with any of them until i found the look of the lower six logos. We wanted it to look like it belonged to the “cookie” but at the same time stood out enough for it to be easy to read. After some discussion within the group we decided to go with this one:

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It reads rather well with the background and it pops out enough to be easy to read.

Part from spending the majority of my time on the logo i came up to a texture on our boss minion that i liked a lot. I started out experimenting with neutral colors but it just came out so bland as i exported it into unity. I started playing around with a lot more colors and after some time i found something i really liked. I went with creating a focuspoint on his head with strong colors and darker, complementary tones over the rest of his body. I could spend days working on a creature like this but we just didn’t have the time for it so i had to move on.

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As i was working on this dude i was trying to come up with cool lines for him to say as you enter his pit, i consulted a friend who’s really good with things like this and we came up to a few variations on it:

“Gaze into my ancient eyes and embrace my unending nightmares.”

“Stare into my blackened soul and hear the terror of my nightmares.”
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To break up the monotone color of his shell i added a simple pattern as a final touch. These patterns are over his arms and face aswell. I wanted them to look tribal or ritualistic. Just to add some more mystique to this character.

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Part from this i’ve done some smaller miscellaneous tasks, creating two ground textures one grass and one muddy. I’ve textured some mushrooms modelled by my brother etc. Next week i’ll be focusing on particle effects and feedback.

Over and out, Henrik

 

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